
The first thing that struck me about Ishin is that it’s not nearly as hard to follow as I’d feared, knowing that the devs once considered it an “impossible” title to localize. A complex web of intrigue on both the national and international levels follows. After a mysterious assassin murders Sakamoto’s master, Sakamoto starts and investigation that pits him against the ruling samurai class. The game follows Sakamoto Ryoma, a low-level samurai in 19th-century Kyo. The big draw of Ishin is that it takes place in a completely different setting, but still maintains the same general vibe of the Yakuza series, as well as the same central characters - sort of. And, like most Yakuza games, it also spins this yarn through frequent barrages of cutscenes, some of which go on for way too long. Like most Yakuza games, Like a Dragon: Ishin has a gripping narrative with lots of twists and turns. While combat is arguably the game’s central pillar, it’s far from the only meaningful activity, and the sheer variety of gameplay systems makes Ishin easy to lose yourself in for hours on end. Mini-games range from fishing, to fan dances, to managing an entire farm, and most of them have rewarding substories to go along with them. Simply walking around the lushly rendered 19th-century Japanese cities is a substantial part of the game, as is availing yourself of the shops, restaurants and shrines that you find there. Furthermore, if you neglect to level up your Swordsman style, you may find yourself essentially backed into a corner during some mid-game boss fights, since you can’t simply level-grind for more skill orbs during most plot missions.īeyond that, there are more gameplay systems than we could reasonably cover in a broad review. Having to fall back on Swordsman for major plot points feels limiting. On the other hand, there’s no denying that the Swordsman style is considerably more useful than the other styles.
#LIKE A DRAGON ISHIN RELEASE DATE UPGRADE#
In an especially clever move, you can upgrade each skill tree with both temporary and permanent skill orbs, encouraging you to experiment with new styles while continuing to hone the ones you really like. On the one hand, each style feels distinct, and mastering all of them over time is rewarding. Swordsman, Gunman and Brawler are all self-explanatory, while Wild Dancer combines sword and pistol techniques.

The interesting twist this time around is that Sakamoto has four completely different combat skill trees to upgrade. But each punch, kick, sword strike and gunshot feels like it has some weight behind it, and stringing together flashy combos feels sufficiently satisfying. It’s pretty similar to other action games - and extremely similar to the rest of the Yakuza series. You can fight them off with a combination of regular attacks, finishing moves, blocks, evasions and situational “Heat” actions that dish out a ton of damage, but drain a valuable resource. As you explore Kyo, you’ll encounter rogue samurai, greedy bandits, seedy drunkards and other belligerent foes on seemingly every other streetcorner. While Ishin contains a ton of different gameplay systems, combat is probably the deepest and most detailed. (Sakamoto was a real person, and Ishin portrays real historical events, but the game plays fast and loose with both the people and events involved.) After witnessing a brutal murder, Sakamoto sets off on a quest for revenge, working his way through the political and martial machinations of the ruling samurai as he does so. You play as a samurai in 19th-century Kyo (present-day Kyoto) named Sakamoto Ryoma.
